Jan 112010
 

Over Christmas Break Steam (hey, guys, what about an affiliate program?  i should get paid for this promotion ;) ) had some absolutely amazing sales on games – including some strategy war games (I mean like 80-90% off). I purchased four for around $25 total – Rome Total War, Rome Total War: Alexander, Take Command – 2nd Manassas, and Mosby’s Confederacy. I’ve tried the first two and last one – haven’t had a chance to try 2nd Manassas yet, though I heard great things about i

Mosby's Confederacy (video game)

Mosby's Confederacy (video game) (Photo credit: Wikipedia)

t when it came out originally. I really enjoyed playing Tilted Mill‘s Mosby’s Confederacy so I’ve spent most of my available gaming time on that game (I just completed it).

Tilted Mill’s Mosby’s Confederacy is a combination strategic/tactical wargame (my favorite kind – thus my enjoyment of the Total War series). This game, however, is fairly simplistic compared to epics like Total War – it reminds me of the great classics by W.R. Hutsell (e.g. VGA Civil War Strategy). The game map covers only a relatively small area consisting of several towns and the surrounding areas in which Mosby actually traveled/fought/raided. At the strategic level one each turn gets to “develop” ones character (John Singleton Mosby) in a somewhat RPG element. Depending on the attribute you choose to enhance will effect how your character performs and what options for character development will be available on the next turn. At the town level you can upgrade a number of facets by using the reputation you earn in each battle. This can be utilized to increase support by the locals (increasing the radius in which they will fight for you), increase the size of stables, weapons cache storage, or hospitals, drill the soldiers in that town, upgrade your hospital, or upgrade the weaponry of your soldiers.

Each turn several missions are available. These missions revolve around several themes: destruction of enemy troops or capture of enemy munitions, horses, or officers – sometimes a combination of these. There are also special “star” missions which indicate a historically important endeavor Mosby undertook.

When one chooses a mission one can choose from the soldiers within reach of that location to participate in the battle. Each soldier receives experience as he enters into and successfully survives combat. Soldiers also develop characteristics – but this occurs automatically, rather than selectively as in the case of Mosby. Soldiers find a variety of specialties including sharpshooter, ranger, cavalry, and scout. You can provide the soldiers with horses if you have them available and must have enough munitions for your men (the more experienced men consume more ammunition).

Finally you are ready for battle. This is a real-time environment similar to that found in Sid Meier‘s Gettysburg or many standard RTS games (e.g. the popular Commando series) – though it is on a small-scale compared to say Gettysburg. At the most you will have twenty men under your command. The battle ensues at a somewhat slow pace, one attempts to capture the various objectives and receives reputation points based on a number of factors (in addition to any munitions or horses captured in battle) – how many enemy troops were killed, how many surrendered, what objectives were accomplished, how many men died from your troop, etc. You are taken back to the main screen and can then use these reputation points, assign a new skill to Mosby, choose a new mission and so on.

Overall – the game is very enjoyable. I do have a few small complaints:

  • You cannot save your game while in tactical battles. This is probably purposed to increase the difficulty of the game (no saving a certain point in the battle and trying over and over to obtain better results) but is annoying if you need to stop the game and work on something else for a while in the midst of a battle (you have to start the battle all over).
  • I have a fairly powerful computer that runs games well – but I experienced a slow decrease in performance during tactical battles the longer I played Mosby’s Confederacy. I suspect some sort of memory leak. I found that this seemed to occur most frequently if I increased the time speed in tactical battles. At regular speed it did fine, but speeding the time progression caused the units to move faster at first but eventually (after 10-45 mins.) the graphics would become choppy, the interface non-responsive, and even playing at the slower speed could be painful.
  • The documentation for the game consists of perhaps four or five pages – this is very disappointing. There is little information on the various attributes of soldiers, whether terrain/cover affects combat (I would hope so), and what the effects of putting a sharpshooter on a mount is or what having a cavalryman walk on foot is. Additionally I did not see any documentation on how to wisely utilize swords or bayonets – though both are available.
  • For most gamers outside of war strategy games this game probably has tons of playability – but for individuals who are used to the weeks and weeks (or months) to beat strategy games – Mosby’s Confederacy is so short, nor does it offer significant incentive for repeating the game again after completion (and fairly abruptly ends with a statement of your stats but little indication of how you did compared to the absolutely best possible).

This said, I’m more than satisfied with my purchase (I think it was $2.50 or $5) – I probably wouldn’t spend $13 on it (but I’m a cheapskate, I usually wait a year or two after a game comes out before purchasing it – except for Battlefront/Fury Software’s Strategic Command 2). If you have a hankering for Civil War combat – its a worthwhile purchase…I’m hoping that Tilted Mill will take the opportunity to make similar games using the same engine. It seems that with refinement this engine could even be used to create a grand strategy of the civil war – but I’d be especially interested in seeing more games similar to Mosby – perhaps focusing on the war west of the mississippi (arkansas, kansas, california) or Stonewall Jackson‘s campaign in the valley.

Enhanced by Zemanta

Jul 232009
 

Video Gaming has become a major part of our culture. Today, whether played individually or in groups (whether locally or via the internet) gaming has become as much a part of our culture as professional sports or television. Mario and Halo amongst other games have established themselves as bona fide  cultural icons.

I’m a picky gamer. My personal preferred genre is turn-based, historical strategy/tactical wargames. A mouthful, huh? Why do I like these games so much?

Medieval Total War2

Medieval Total War2 (Photo credit: Wikipedia)

  • They offer an educational experience with (generally) highly detailed maps and historically accurate units and commanders.
  • They offer a intellectually stimulating experience require the use of significant analytical skills to determine the best methods to victory.
  • They offer significantly more hours of gameplay than most other genres of games, especially simple-one path games like most first person shooters (FPS).

Within this genre one game that stands out as an excellent example and worthwhile purchase as an entertaining and educational resource is Creative Assembly‘s Medieval II: Total War. This game is part of a old (in gaming years) and venerable line of “Total War” games beginning with Shogun: Total War and most recently culminating in Empire: Total War. While the graphics and artificial intelligence have improved with the years, the basic gameplay has stayed remarkably the same.

Each Total War game represents a distinct historical period – in the instance of Medieval the period is somewhat obvious – it covers the medieval time period (e.g. crusades, early discovery of the new world). One takes command of any of a variety of historical nations and oversees one’s countries progress – first at a strategic level that includes town management, technology development, political negotiations, and military recruitment. Then when combat occurs one has the choice to enter into the tactical arena and to command one’s troops in beautifully rendered 3D worlds through a pausable real-time interface (bringing the best of cinematic historical combat with the intellectual challenge of turn-based combat).

I’ve never exhausted the bounds of a Total War game. Playing as each nation is a unique experience. Each nation has its own unique historical advantages and disadvantages (e.g. England must rely upon naval power while nations in Eastern Europe face continuous threats to varied influxing enemies) and playing through a single nation’s history in a single game can be a process of scores – if not hundreds of hours. Medieval II: Total War is not a game one sits down and plays in a day or a week or even a month – its meant to last month after month (for the casual, moderate gamer) and then one has only finished the game as that nation!

Medieval II: Total War also have a worthwhile expansion pack called Kingdoms which retrofits some features in Medieval II: Total War along with adding several additional campaigns (each of which could be a game in and of itself) including the Crusades, Americas (early conquistadors, inter-tribal warfare), Teutonic, and Britannia.

MII:TW is now available at bargain prices…as are older titles in the same series. So go to Amazon and grab both titles for less than $20 (the cost of two movie tickets, or four dvd rentals): Medieval II Gold Pack (Total War, Total War Kingdoms). Yes, of course, I get a referral fee – but seriously – these games are awesome. :)

Enhanced by Zemanta

Aug 242008
 

I love dodgeball…have since I was a kid. I have a good arm[1]. Unfortunately, its permanently messed up so I can only throw for five or ten minutes before my arm begins to ache[2]. As a teenager I remember playing dodgeball regularly with Christian Service Brigade (CSB)[3]. We used this balls that had a tough rubber exterior. They zinged if someone with a good arm hit you – and of course, a number of us had good arms. At around 8″ in diameter they were hard to palm so speed wasn’t quite so bad, but then we had a few 6″ balls – and these fit perfectly into one’s hand and flew like there was no tomorrow.

I remember on one occasion one of the leaders at my local CSB letting that little ball fly. A leader on the opposing team took it right to the face. His glasses ripped into his nose. Ouch. I think we stopped using the little balls after that.

No need to go into all the gory details, but I’ll add to that that myself and several others probably experienced concusions at various times due to extremely painful headshots – and there are plenty of other body parts that were smacked and left in excruciating pain.

For the last five years I’ve led a youth ministry with my wife Charity at our local church. Of course, the teens oftentimes want to play dodgeball. I was oftentimes hesitant – not only could some of us (including the teens) throw the balls real hard, but the gym was very small – lessening the distance between thrower and victim. That is when we discovered gator skin balls – and these days those rough rubber balls never come out of the closet.

Gator Skin wouldn’t sound particular soft – but these balls – commonly in 6″ and 8″ diameter are made out of a foam coated in a thin but durable plastic. As such they have enough weight to fly rapidly, but give significantly when they hit – resulting in much less pain and agony[4].

Okay, so they aren’t quite as cheap as other balls – but they last a fairly long time and they allow for a lot more fun (nobody walks away crying [usually]). In this article I’ve included links to both a set of 6″ and 8″ gator skins through Amazon. Whether you are a teacher, pastor, youth leader, or otherwise involved in active sports such as dodgeball – I recommend these as a must!

Enhanced by Zemanta

  1. [1] for dodgeball
  2. [2] another story for another time
  3. [3] similar to boy scouts.
  4. [4] not that a rapid headshot still won’t hurt…and some other really fast pitches won’t zing a little